We’re excited to announce a specialized course “3D Character Animation”, through our Internal Training Center (ITC), delivered by Dragana Mandić, Lead Animator at the Steamroller Animation studio in the USA. The course is designed to significantly improve trainees animation knowledge through thematic project(s) which they will be working on together for 11 weeks.

In this course students will learn how to create short character animations, which they will be able to use in their demo reel. They will be introduced to acting and performance in animation, as well as body mechanics in humans and animals. Participants will develop key technical and creative skills that will allow them to work faster and more efficient.

The course will be conducted in Serbian language.


The course is PRIMARILY intended for those of you who possess:

  • Minimum basic level of knowledge of at least one 3D software. Autodesk Maya is recommended, but Blender and Autodesk 3DS Max and other 3D Commercial packages are also suitable
  • Basic knowledge in 3D character animation
  • Strong motivation to additionally improve in the field of 3D character animation
  • It is recommended that you bring an idea for the animation that you would work on during the course
  • An interest in the possibility of recruitment and employment at Iervolino Studios


  • Duration: The course will last for 11 weeks, from May 14 to July 30, 2022.
  • Dynamic: Every Saturday, from 11 a.m. to 2 p.m.
  • Venue: The course will take place live, alternating weekly between the Iervolino Studios branch in Belgrade, and the Novi Sad branch, with the option of participating via Zoom.
  • Note: Non-resident students have the option of attending the course live or remote via zoom.


  • IES Studio location in Novi Sad: Trg Marije Trandafil 7B (entrance from Jovana Subotića 18)
  • IES Studio location in Beograd: Bulevar kralja Aleksandra 70, 4th floor


If you are interested in participating in this course, please fill out the application form on this LINK

Because of the limited capacity and quality assurance of the course, your applications will be carefully reviewed and the participants will be selected based on the quality of your animation reel.

For those of you who manage to show strong motivation, initiative and stand out with the quality of your work throughout the course project tasks, wе have some exciting news! You will have the possibility of recruitment and employment at Iervolino Studios.


Should you have any additional questions, please contact us at 


500 EUR (including VAT)

Payment can be made in up to three monthly installments.

The first installment must be made by May 12, 2022, and the other two by the 15th of the following month.

Payment instructions will be sent to you via e-mail, after you have submitted your application and received the status of your application. You will be notified about the status of your application after the candidate selection process.


Dragana Mandić is a 3D animator with more than 8 years of experience in the film, TV and gaming industry. She has worked for MPC, Crater studio, Fullscream and BunkerVFX. Currently, she is the Lead Animator at the Steamroller Animation studio in Florida.

Netflix, Disney and Huawei are some of Dragana`s previous clients, while the games Horizon Forbidden West, Destruction AllStar, the films Cats (2019) and Cruella (2021), as well as numerous TV commercials are all part of her portfolio.

Watching Disney’s Pocahontas is something that always reignites and strengthens her love and passion for animation. In her free time, she likes to animate her personal projects, while listening to financial, business and marketing adventures of other creative people.

Her works are available on the following Vimeo and Instagram pages.


Introducing Iervolino Studios and the course lecturer

  • Getting to know the course trainees.
  • Animation ideas discussion
  • Guidelines for selecting adequate audio for character animation and overview of relevant sources for animal references.
  • Student work review.

Introduction to animal anatomy

  • Creature animation
  • The impact of nutrition on animal movement and where it is reflected in animation.
  • Analysis of herbivorous and carnivorous skeletons.
  • Basics of different movements in four-legged animals.
  • Student work review.

Subtleties of animal movement

  • Observing subtle movements manifested on the legs, spine, tail and paws of quadrupeds.
  • Autodesk Maya Demo – ways to quickly set up and edit animal cycles.
  • Discussion on what a good creature rig should include.
  • Student work review.

Character animation

  • Character reference and performance analysis.
  • Examples of good and bad animation references.
  • How to set up the camera while shooting, how often to shoot and how best to present it to a client or supervisor.
  • Student work review.

Stylized face animation

  • Introduction to a stylized face animation.
  • Subtleties of eye, eyebrows and mouth movements.
  • Graphic shapes in faces
  • Student work review.

Realistic face animation

  • Introduction to realistic face animation.
  • Introduction to the Facial Action Coding System (FACS) and to the six types of basic emotions.
  • Muscles in the face
  • Differences between a realistic and stylized rig.
  • Student work review.


  • Different workflows in animation: Stepped, Spline and Layered.
  • World and local space animation.
  • Student work review.

Additional animation scripts

  • Demonstration of useful scripts and animation websites.
  • Student work review.

Ragdoll Dynamics

  • Introduction to the Ragdoll Dynamics plug-in and how to use it for secondary actions in animation.
  • Student work review.

Demo reel presentation

  • Insight into a better presentation skills
  • Best way to use Autodesk Maya Viewport 2.0.
  • Demo reel guidelines
  • Student work review.

Q&A and final course assignments

  •  Discussion on the following topics: “Differences between small and large studios” and “The importance of personal projects”.
  • Evaluation of students’ final course assignments.